What is Ars Magica?
The following was formerly the introduction to the "World of Ars Magica"
section of the Atlas Games Web
Site. (The introduction to Ars Magica has subsequently been
The Art of Magic
Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths.
This is Ars Magica's Mythic Europe, where the power of magic is real and exists alongside historical figures and locations.
Stories revolve around the covenant: one part mystical college, one part magical laboratory, one part Hermetic fortification,
one part bastion of secrecy.
Your Role: Grog, Companion, Magus
You'll take many roles. At times, you may be a grog, a stalwart guard of the covenant, well-paid for your labors with a
life far more exciting than that of the common folk. At other times, you may be a companion, a respected friend of the covenant,
using your professional skills for a share of the glory and the reward. You'll also take on the role of a magus, a wizard of
legendary power, a leader of the covenant, a member of one of the Houses of Hermes. With each role you play, however, you have
knowledge few others possess. You know of Ars Magica, the art of magic.
A Magical Game
The first edition of Ars Magica set the benchmark for magic in
fantasy roleplaying. It pioneered the storytelling style of
roleplaying that has become so popular today. Its setting,
Mythic Europe, sparked the imaginations of
fantasy fans and history enthusiasts alike.
[The fifth] edition is rewritten to improve the rules for existing players,
and to be more attractive and accessible to new audiences. It features
all-new graphic design, two-color interior printing, [and] hardcover
Ars Magica won the Gamer's Choice Award for Best Fantasy
Roleplaying Game of 1988; the Fourth Edition was nominated for the
Origins Award for Best Roleplaying Rules of 1996.
Copyright 1998-2004 Trident
Inc. Used with permission.